James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
Details What Video Games Have to Teach Us About Learning and Literacy. Second Edition
|Title||What Video Games Have to Teach Us About Learning and Literacy. Second Edition|
|Author||James Paul Gee|
|Release Date||26th Dec 2007|
|Publisher||St. Martin's Griffin|